Banner Home Page Web Contests Problems Ranklist Status Statistics
FightŁĄ

Eight

Time Limit : 10000/5000ms (Java/Other)   Memory Limit : 65536/32768K (Java/Other)
Total Submission(s) : 38   Accepted Submission(s) : 10
Special Judge
Problem Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as: <br><pre><br> 1 2 3 4<br> 5 6 7 8<br> 9 10 11 12<br>13 14 15 x<br></pre><br>where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle: <br><pre><br> 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4<br> 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8<br> 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12<br>13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x<br> r-&gt; d-&gt; r-&gt;<br></pre><br>The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively. <br><br>Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and <br>frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course). <br><br>In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three <br>arrangement.<br>
 

Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle <br><br> 1 2 3 <br> x 4 6 <br> 7 5 8 <br><br>is described by this list: <br><br>1 2 3 x 4 6 7 5 8<br>
 

Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.<br>
 

Sample Input
2 3 4 1 5 x 7 6 8<br>
 

Sample Output
ullddrurdllurdruldr<br>
 

Source
South Central USA 1998 (Sepcial Judge Module By JGShining)
 

Statistic | Submit | Back