4282728 | 2011-07-28 23:34:04 | Runtime Error (STACK_OVERFLOW) | 3887 | 265MS | 5360K | 1698B | G++ | GameMaster |
4282720 | 2011-07-28 23:32:40 | Runtime Error (STACK_OVERFLOW) | 3887 | 140MS | 4212K | 1698B | C++ | GameMaster |
4282717 | 2011-07-28 23:32:00 | Runtime Error (STACK_OVERFLOW) | 3887 | 140MS | 4212K | 1697B | C++ | GameMaster |
4282712 | 2011-07-28 23:30:11 | Runtime Error (STACK_OVERFLOW) | 3887 | 140MS | 4040K | 1607B | C++ | GameMaster |
4282698 | 2011-07-28 23:27:10 | Runtime Error (STACK_OVERFLOW) | 3887 | 140MS | 4040K | 1606B | C++ | GameMaster |
4100129 | 2011-06-28 19:14:19 | Accepted | 2818 | 62MS | 1132K | 1507B | C++ | GameMaster |
4100127 | 2011-06-28 19:13:47 | Accepted | 2818 | 46MS | 1132K | 1690B | C++ | GameMaster |
4069210 | 2011-06-14 16:09:55 | Accepted | 3709 | 359MS | 1052K | 1652B | C++ | GameMaster |
4069186 | 2011-06-14 16:02:47 | Accepted | 3709 | 406MS | 1052K | 1757B | C++ | GameMaster |
4069185 | 2011-06-14 16:02:18 | Runtime Error (ACCESS_VIOLATION) | 3709 | 0MS | 960K | 1783B | C++ | GameMaster |
4069182 | 2011-06-14 16:01:43 | Time Limit Exceeded | 3709 | 5000MS | 912K | 1783B | C++ | GameMaster |
4069180 | 2011-06-14 16:01:26 | Time Limit Exceeded | 3709 | 5000MS | 912K | 1785B | C++ | GameMaster |
4069176 | 2011-06-14 16:00:15 | Runtime Error (ACCESS_VIOLATION) | 3709 | 0MS | 960K | 1757B | C++ | GameMaster |
4069173 | 2011-06-14 15:59:44 | Runtime Error (ACCESS_VIOLATION) | 3709 | 0MS | 960K | 1757B | C++ | GameMaster |
4069170 | 2011-06-14 15:58:56 | Accepted | 3709 | 406MS | 1228K | 1758B | C++ | GameMaster |