Osu!Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 262144/262144 K (Java/Others)
Total Submission(s): 3092 Accepted Submission(s): 1676
Osu! is a very popular music game. Basically, it is a game about clicking. Some points will appear on the screen at some time, and you have to click them at a correct time.
Now, you want to write an algorithm to estimate how diffecult a game is.
To simplify the things, in a game consisting of N points, point i will occur at time ti at place (xi, yi), and you should click it exactly at ti at (xi, yi). That means you should move your cursor from point i to point i+1. This movement is called a jump, and the difficulty of a jump is just the distance between point i and point i+1 divided by the time between ti and ti+1. And the difficulty of a game is simply the difficulty of the most difficult jump in the game.
Now, given a description of a game, please calculate its difficulty.
The first line contains an integer T (T ¡Ü 10), denoting the number of the test cases.
For each test case, the first line contains an integer N (2 ¡Ü N ¡Ü 1000) denoting the number of the points in the game. Then N lines follow, the i-th line consisting of 3 space-separated integers, ti(0 ¡Ü ti < ti+1 ¡Ü 106), xi, and yi (0 ¡Ü xi, yi ¡Ü 106) as mentioned above.
For each test case, output the answer in one line.
Your answer will be considered correct if and only if its absolute or relative error is less than 1e-9.